Landed ufo xcom 22/16/2023 ![]() I say 'up to three' because where Abductions were always three unless you had almost every country covered with Satellites, Guerrilla Ops are tied to the number of Dark Events in the queue and can only spawn in territories you're actually in contact with. ![]() (There is nothing directly equivalent to Panic, though, and prior to War of the Chosen the country placement was very close to being completely irrelevant on a mechanical level) In XCOM 2, you instead periodically get up to three Guerrilla Ops in somewhat random regions, with each one having a different reward, and additionally each one is tied to a Dark Event card assuming you complete the mission, you will cancel out the Dark Event that was tied to that mission, while the other Dark Events will remain, potentially going through. Point is: in the prior game, you would periodically get three Abductions in somewhat random countries, with each country offering a different reward, and whichever country you picked would have its Panic lowered while the two you did not pick would have their Panic go up. ![]() ![]() Dark Events are a new strategic mechanic in XCOM 2, though in design space terms they and the Avatar Project timer roughly take the place of Panic. ![]()
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